What makes us unique as Product Owners?
What defines and characterises each of us?
In the coming weeks, we will try to characterise how we are different as Product Owners in our organisation in order to highlight the quality of variety. By identifying our differences we can work better to support each other – something which is easy to overlook outside the traditional scrum team configuration.
Whatever your title, I’m sure you do your job differently than anyone else with that title.
What you focus on is the result of a combination of things: varying expectations (from boss, colleagues, self) or a preference for some specific tasks – probably those where you experience success more often.
Sometimes, you place your focus where you feel the need to improve.
Most important of all, you contribute where you feel your contribution is valuable. If there’s an unoccupied space that you think it would make sense for you to step into, you do it. You claim ownership of that space and do your best with it because you feel it’s the right thing to do at that time.
As a Product Owner in a truly agile organisation, you get to make a choice about where you want to place your focus at any given time and provide value to someone. One minute you are working within a development team and the next you are aligning with a customer, trying to make more sense of what value they are actually looking for. To build a useful network and gain more understanding of the product in full, you spend time in the server room with an admin installing hardware and deploying software.
The above tasks are all vastly different aspects of crafting software. All of those things need to be done to make it in our game, but nobody expects anyone to do all of it. That’s why we work in teams.
We are currently 5 Product Owners working with each our product. Some products have overlaps and collaborative opportunities. Others don’t. Regardless, we can use each other and our differences to become better at our jobs and create better products.
Working in a team doesn’t apply only to developers, testers and devops:
That is why we are trying to be a team of Product Owners.
In forming ourselves as a team, we have discovered that we have vastly different interests, skills, experience and focus, which we can use to help each other and deliver more value, faster. Just like a team.
To get an idea of how we complement each other, we are working with identifying what makes us unique as Product Owners; what defines and characterises each of us. In addition, it’s also an attempt to show that none of those unique qualities are better or worse than any other. Rather, it’s to encourage that everybody benefits from us working as a team.
The Visual Product Owner has an ability to put himself in the users’ place. He thinks visually and spends time generating ideas and designing an experience for the user. This makes it easier for him to communicate the value to the team.
He has a challenge: suggestions for implementation can easily be construed as dictating a solution to the team, so he has to ensure that the experience he designed in his mockups are perceived as suggestions from someone who cares intimately about the product.
He spends a lot of time producing social glue and listening to what the team says about priority and product. As a positive side-effect, he is included in the team to a great extent.
To ensure there’s no doubt about responsibilities, both he and the team sometimes address him explicitly as “PO” when a Product Owner decision or opinion is required. His personal opinion is not always the same as his professional Product Owner opinion, particularly when it comes to prioritisation.
When working on the backlog, he looks through what is in the top third-ish and make sure that each user story has a clear description of value using the syntax:
In order to <value>
As a <stakeholder>
I want <feature>
He looks only as far in time, as he can couple with events in “real life”, with the reasoning that: “If I don’t know what I am doing in my spare time 3 weeks hence, it’s likely to change anyway”. It’s the same with the product backlog. Things beyond the structured top of the backlog are constantly subject to change.
Epics are used as a tool for grouping. The groups can be prioritised and the priority of the epics help when working on the backlog. User stories from different epics can easily be worked on at the same time. The epics are more a tool for managing stakeholder expectations to when delivery of specific work is planned.
Next week, we’ll look at another flavour: The Inquirer.
This is Steve. He is looking for more colleagues.
Steve enjoys creating. Currently, he creates software at Teletronics. He also enjoys drinking coffee. This he also does at Teletronics. In fact, most of the things he enjoys, he can do at Teletronics. The list includes, but is not limited to the following:
He gets up in the morning and has ideas. When he gets to work, he spends his time either implementing his ideas, getting more ideas or helping others implement or get ideas.
It would be contradictory to describe a typical day at the office. The most typical thing that happens for him, is that as he leaves work he reflects on his day and concludes that he has either learned something new or helped someone else learn something new.
Steve never even considered that he would work in the software industry until he suddenly found himself at Teletronics. He thought his education and experience didn’t apply to software. Turns out he was wrong. Turns out, that if you have ideas and tend to ponder on how something – anything – can be improved, then you can work in the software industry.
If you would like to work with Steve, get in touch. We’d love to hear from you.